All posts for Tag: Mind Pirate

ideaBOOST/Mind Pirate Unveils Apps For Glass Explorers in San Francisco

 Launch 1

Mahubay is a Tagalog greeting used at gatherings and parties, meaning either “Cheers!”, “Welcome” or “May you live.” It’s also the former name of the music venue, Mahubay Gardens, which was the favourite haunt of various punk and new waves bands of the 70s including Blondies, Avengers, Dead Kennedys, Nuns and Crime. Now in 2014, it’s known as Broadway Studios and was the space where we recently spent the evening with a room full of Glass Explorers and Enthusiasts.

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This past Thursday, The Canadian Film Centre’s Media Lab (CFC Media Lab) and wearable technology company, Mind Pirate, hosted ideaBOOST/Mind Pirate: An Evening of New Wearable Apps. An event to announce four innovative, diverse, genre-defining apps created in the ideaBOOST/Mind Pirate Production Lab for wearable technology.

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The lab is an extension of the CFC’s digital entertainment accelerator, ideaBOOST and provided companies with the budget, mentorship, and tools designed to help bring their ”smart-glass” ideas to life, including early access to Mind Pirate’s wearable technology platform, Callisto.

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The evening was hosted expertly by Drew Baldwin, Glass Explorer and Founder of Tubefilter, the leading authority on the online video industry, YouTube and web series. He faced an audience made up of an eclectic mix of Glass Explorers, Glass enthusiasts, entrepreneurs, technology investors and developers.

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The apps, which range from immersive gameplay controlled by the nod of a head to real time video and photo effects, were all available for demos and downloading onsite. Guests were also treated to an on stage video preview of each glassware, including Mind Pirate’s very own Global Food Fight.

Apps created by the participants in the ideaBOOST/Mind Pirate Production Lab (and available for download) include:

A to B: Chase Yourself
A to B is glassware that allows you to record routes during any activity, from running to skateboarding. You are then able to race against these recorded routes to challenge yourself.
Created by Normative.
DOWNLOAD.

Little Bandits
Little Bandits Glass is a turn-based duelling game for two players. Each player chooses two moves per turn, then watches the duel play out. Will you aim, shoot, or try to dodge? Pick your moves and out-maneuver your opponent!
Created by Little Guy Games.
DOWNLOAD.

SHARD
Let SHARD on Google Glass reveal a whole new world. SHARD applies live filters to the world around you, changing the video feed you see with real time effects YOU control. Switch between JJ Abrams inspired lens flares to kaleidoscopic imagery. Move around, play with the effects, capture your creation in a SHARD photo saved on your timeline, and share your masterpiece with others. SHARD — play with the world you capture.
Created by CFC Media Lab.
DOWNLOAD.

State of Syn: Singularity
State of Syn: Singularity is an adrenaline pumping hybrid story/action-puzzle game that propels the user into the heart of the action as a powerful hacker fighting to save the lives of an elite team of covert freedom fighters. This unique experience is made possible by combining video playback, cinematic sound design, direct to user messaging delivered by the story’s lead character and head-gesture game control to trigger in-game events, story reveals and real-time action-strategy gaming.
Created by Smokebomb Entertainment.
DOWNLOAD.

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During the evening we also showcased Mind Pirate’s Google Glassware and most epicly ridiculously fun game, Global Food Fight. This is a free-to-play massively-multiplayer, location-based 3D action game that allows players to engage in food fights with friends, foes, celebrities and politicians from around the world.  This app was the first game created on Mind Pirate’s Callisto platform and is now available for download here.

We congratulate all participants for successfully completing the ideaBOOST/Mind Pirate Production Lab. To learn more about the program and download the apps, please visit: www.ideaboost.ca/mindpirate

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Photo Credit: Jason Henry

CFC Unveils SHARD for Google Glass at #AcademySocial

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This past week, the Canadian Academy of Film & Television hosted a highly exclusive soiree as part of Canadian Screen Week. Entitled #AcademySocial, it was an interactive event celebrating and recognizing creators of original, sharable, Canadian content for digital media platforms.

At this event, the CFC Media Lab unveiled SHARD, the new app created for the ideaBOOST/Mind Pirate Production Lab. Designed for Google Glass, this applications applies live photo filters which plays with your perception of light and reality.

Our Glass roving teams spent the evening taking photos of party guests, live-filtering their image and posting it online for all to see. SHARD was a huge hit!

If you’re interested in trying out this app for yourself, on March 27th we will be launching six apps, including SHARD, from the ideaBOOST/Mind Pirate Production Lab in San Francisco. Stay tuned, as more details about how to access the app will be shared in thefuture .

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About SHARD
Let SHARD on Google Glass reveal a whole new world. SHARD applies live filters to the world around you, changing the video feed you see with real time effects YOU control. Switch between JJ Abrams inspired lens flares to kaleidoscopic imagery. Move around, play with the effects, capture your creation in a SHARD photo saved on your timeline, and share your masterpiece with others. SHARD — play with the world you capture.

mitchell moffit

About ideaBOOST/Mind Pirate Production Lab
This is a 3-month bootcamp for developers and companies that want to navigate the incredible potential of games on the next consumer mega trend of wearable technology. Created in part by the CFC Media Lab and Silicon Valley-based Mind Pirate, the ideaBOOST/Mind Pirate Production Lab marks the first-ever program focused on developing games and consumer apps for the emerging smart glass consumer market.

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Welcome to the Glassroom of the Future

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Hot on the heels of CES, the wearable technology trend continues to be a heavily contested topic of conversation. Deloitte predicts that in 2014 consumers will be wearing more than $3 billion worth of newly purchased technology. With those in the world of fashion failing to buck the trend until wearable tech gets well, fashionable!

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The CFC Media Lab has been keeping a close eye on the wearable movement, particularly with the launch of ideaBOOST/Mind Pirate Production Lab, the world’s first lab for the production of apps for smart glass.
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Recently, we hosted a user-testing weekend, where participants experienced the first six apps under development in the lab. On top of claiming bragging rights for hosting the largest collection of Canadian Google Glass owners, users were blown away with our teams’ apps for Google Glass and Epson Moverio, and discussed the implications of a world where smart glass prevails.
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Will AR or VR reign supreme in wearable computing? Our users were certainly blown away with the Epson’s fully immersive experience, and we encourage any fans of Oculus Rift (a modest $300 USD) to consider a purchase of Epson Moverio (mid-level $700 USD). unlike Oculus Rift, Google Glass (at the steeper end of the price range at $1,500 USD) is designed to keep users grounded in their physical space while complementing their field of view with relevant information/apps.
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We’ve yet to bet on a front runner, but we certainly did learn a few things about developing for glass:
  1. Colour/Contrast Hierarchy: When designing the overall aesthetic of the app, don’t forget to maintain a hierarchy both in colours and contrast. If not, you will just end up burning out your users’ retinas and I’m assuming that is something you wouldn’t want to do.
  2. Breaks: Don’t forget to include breaks in the play or you’ll tire out your users after a short time. And, keep them short so that they also don’t lose interest. From your users you want longevity and sanity, not short and unfocused.
  3. Focus Navigation: Keep the navigation controls focused on where the game’s action is. Don’t put navigation in the background or middle ground, as it will only confuse the user.
  4. Simplicity is King: Keep the mechanics of the interface clean and simple. It’s like fashion, you’ll eventually hit a point of diminishing returns when accessorizing your outfit.
  5.  Be Intuitive: Make sure the app controls are intuitive, as you can’t expect a user to be patient enough to learn how to use it. We suggest taking a look at popular apps and replicating their user flow. (Since, they’ve already invested the time and effort into figuring out all of this for themselves.) 

Don’t forget that this is just a teaser folks. Make sure you stay up to date with the lab by signing up for our newsletter.

Calling all Canadian glass users! If you’re the lucky owner of a pair of Google Glasses and wish to take part in the next workshop just email us at ahoy@cfccreates.com.

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All apps will be launched and announced in March 2014 in San Francisco! Attendees will get to experience and enjoy applications from:

May the Glass be with you…

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What is ideaBOOST/Mind Pirate Production Lab?

ideaBOOST/Mind Pirate Production Lab is a 3 month boot camp for developers and companies that want to navigate the incredible potential of games on the next consumer mega trend of wearable technology. Created in part by the Toronto-based CFC Media Lab and Silicon Valley-based Mind Pirate, the lab marks the first-ever program focused on developing games and consumer apps for the emerging smart glass consumer market. Visit us online.

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CFC & Mind Pirate Announce the ideaBOOST/Mind Pirate Production Lab

Program seeks developer superstars to create games and apps for wearable technology devices

Potential to be among the first to publish games and apps for mobile wearable devices with excitingly new Callisto technology.

TORONTO, Canada and MENLO PARK, Calif., October 1, 2013 – Do you have what it takes to create the next blockbuster game or mobile app? Today the Canadian Film Centre (CFC) and wearable technology company, Mind Pirate, announced the companies have partnered to create the ideaBOOST/Mind Pirate Production Lab: a program that will give select developers and/or companies the opportunity to create games and apps for the next consumer mega trend of wearable technology. Select products from the program may be published and brought to market at a future date. Together the program employs the framework of CFC’s ideaBOOST accelerator program and the technology, expertise and vision of Mind Pirate.

Up to six U.S. and Canadian developers and/or companies will be selected to participate in a three-month boot camp where they will use their own programming prowess and Mind Pirate’s next-generation game platform, Callisto, to create products for mobile wearable devices, like Google Glass. Callisto does not release publicly to third parties until 2014, making ideaBOOST/Mind Pirate Production Lab program participants among the first in the world to get their hands on this next-generation technology.

“We are thrilled to be providing best of breed developers and/or companies with this unique opportunity. Through our digital entertainment accelerator ideaBOOST, the CFC is at the forefront of taking business mentoring techniques from the lean start-up

movement and applying them to the media and entertainment industry. With the ideaBOOST/Mind Pirate Production Lab, we can direct these proven prototype development and lean business acceleration methods towards the creation of wearable technology experiences,” said Ana Serrano, Chief Digital Officer, CFC.

“Having participated in ideaBOOST as a board member, I knew it would be an ideal forum to give developers the opportunity to create exciting, new experiences for the wearable technology megatrend using our Callisto game platform,” said Shawn Hardin, Founder & CEO of Mind Pirate. “Callisto is the only wearable technology game platform on the market; it gives developers the tools to create engaging experiences that merge the virtual and physical worlds. This program is perfect for developers who are ready to take the leap into the next-generation of gaming. We can’t wait to see what kind of gaming experiences the ideaBOOST/Mind Pirate Production Lab participants will create!”

Callisto is the market’s first and only tightly integrated client-side and server side game-focused platform that supports leading mobile devices with a special emphasis on “wearables” such as smart glass and smart watches. It enables developers to create engaging experiences that merge the virtual and physical worlds through rich applications that take maximum advantage of the native capabilities of the underlying hardware but at the same time preserve a consistent experience across device types.

Interested parties can start submitting applications on October 2, 2013 by visiting ideaboost.ca/mindpirate. The application deadline is October 22, 2013 at 11:59 p.m. PST. The program will begin November 20, 2013 at the CFC headquarters in Toronto.

CFC Unveils SHARD for Google Glass at #AcademySocial

This past week, the Canadian Academy of Film & Television hosted a highly exclusive soiree as part of Canadian Screen Week. Entitled #AcademySocial, it was an interactive event celebrating and recognizing creators of original, sharable, Canadian content for digital media platforms. At this event, the CFC Media Lab unveiled SHARD, the new app created for […]

Welcome to the Glassroom of the Future

Hot on the heels of CES, the wearable technology trend continues to be a heavily contested topic of conversation. Deloitte predicts that in 2014 consumers will be wearing more than $3 billion worth of newly purchased technology. With those in the world of fashion failing to buck the trend until wearable tech gets well, fashionable! The […]

CFC & Mind Pirate Announce the ideaBOOST/Mind Pirate Production Lab

Program seeks developer superstars to create games and apps for wearable technology devices Potential to be among the first to publish games and apps for mobile wearable devices with excitingly new Callisto technology. TORONTO, Canada and MENLO PARK, Calif., October 1, 2013 – Do you have what it takes to create the next blockbuster game […]

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