All posts for Tag: Oculus Rift

Welcome to the Glassroom of the Future

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Hot on the heels of CES, the wearable technology trend continues to be a heavily contested topic of conversation. Deloitte predicts that in 2014 consumers will be wearing more than $3 billion worth of newly purchased technology. With those in the world of fashion failing to buck the trend until wearable tech gets well, fashionable!


The CFC Media Lab has been keeping a close eye on the wearable movement, particularly with the launch of ideaBOOST/Mind Pirate Production Lab, the world’s first lab for the production of apps for smart glass.
Recently, we hosted a user-testing weekend, where participants experienced the first six apps under development in the lab. On top of claiming bragging rights for hosting the largest collection of Canadian Google Glass owners, users were blown away with our teams’ apps for Google Glass and Epson Moverio, and discussed the implications of a world where smart glass prevails.
Will AR or VR reign supreme in wearable computing? Our users were certainly blown away with the Epson’s fully immersive experience, and we encourage any fans of Oculus Rift (a modest $300 USD) to consider a purchase of Epson Moverio (mid-level $700 USD). unlike Oculus Rift, Google Glass (at the steeper end of the price range at $1,500 USD) is designed to keep users grounded in their physical space while complementing their field of view with relevant information/apps.
We’ve yet to bet on a front runner, but we certainly did learn a few things about developing for glass:
  1. Colour/Contrast Hierarchy: When designing the overall aesthetic of the app, don’t forget to maintain a hierarchy both in colours and contrast. If not, you will just end up burning out your users’ retinas and I’m assuming that is something you wouldn’t want to do.
  2. Breaks: Don’t forget to include breaks in the play or you’ll tire out your users after a short time. And, keep them short so that they also don’t lose interest. From your users you want longevity and sanity, not short and unfocused.
  3. Focus Navigation: Keep the navigation controls focused on where the game’s action is. Don’t put navigation in the background or middle ground, as it will only confuse the user.
  4. Simplicity is King: Keep the mechanics of the interface clean and simple. It’s like fashion, you’ll eventually hit a point of diminishing returns when accessorizing your outfit.
  5.  Be Intuitive: Make sure the app controls are intuitive, as you can’t expect a user to be patient enough to learn how to use it. We suggest taking a look at popular apps and replicating their user flow. (Since, they’ve already invested the time and effort into figuring out all of this for themselves.) 

Don’t forget that this is just a teaser folks. Make sure you stay up to date with the lab by signing up for our newsletter.

Calling all Canadian glass users! If you’re the lucky owner of a pair of Google Glasses and wish to take part in the next workshop just email us at


All apps will be launched and announced in March 2014 in San Francisco! Attendees will get to experience and enjoy applications from:

May the Glass be with you…

han solo

What is ideaBOOST/Mind Pirate Production Lab?

ideaBOOST/Mind Pirate Production Lab is a 3 month boot camp for developers and companies that want to navigate the incredible potential of games on the next consumer mega trend of wearable technology. Created in part by the Toronto-based CFC Media Lab and Silicon Valley-based Mind Pirate, the lab marks the first-ever program focused on developing games and consumer apps for the emerging smart glass consumer market. Visit us online.